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Magic tricks, costumes, kits and books
Wellcome to this presentation of som emagic boocks and items to do magic tricks with. Please click on the product links to buy.
Further down there is an article about techically made illutions that can blurr the concept of reality and that can be used both by magicians for entertainment and by any kind of instance seeking to control people ot ouf greed for power and proffit.
For even more magic products, pleace click here
Stores where you can buy magic equipment and materials to learn magic
A general store of low priced products, like magic trics, magic kits, hobby, electronics and entertainment products for kids and teens - This store has all kind of products for hobby and entertainment and electronics gadgets, including magic tricks and sets, RC models, computers, cellphones, smartphones, cameras and other electronics. Please click at this banner to go into the store and see the whole stock.
Hobby warehouses with big magic item inventories
- These are general hobby warehouses, and magic items are only one of many
product categories. In these shops you can also find RC models of airplanes, helicopters, drones, boats and cars. You can find chemitry and physics experiment kits. There are electronics and mechanic technology building kits. Another great category is airsoft guns of all shapes, including replicas of real production guns.
Magician costumes, harry Potter costumes and any other costume
- Here you can find all kind of costumes for all kind of crossdressing events or events where you want to unifor yourself in a certain way, among others Magician costumes and Harry Potter costumes. Also other Harry Potter equipment.
Sets with equipment for several magic tricks
Equipment for single magic tricks
Magic books and DVDs - Books and DVDs you can use to learn magic tricks
Harry Potter books
Magiscian's costumes or costumes fine when performing magics
Go here for even more magic books, magician's kits and Harry Potter things
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About techical illusions blurring the perceived differences between reality, fantacy and fiction
In the recent years both computer software and hardware has been developed to such a degree that it is possible to make very natural-like illusions or animals, people and mashines and of acts done by the illuded entities.
The hardware development consist of a steadily greater computer speed, speed of communication and computer memory, both working memory and memory for storage.
A basis for the software development is steadily more sofisticated object-oriented programming tools and a stedily greater theoretical understandig of how object-oriented programming can be used to achieve practical objective. Another development is a steadily greater understandig or the concept artificial intelligence. Based on these fundamentals, one has developed both general programming methods, standard software and concrete applications. The programming techiques developed and the concrete software belong to three layers.
The superior layer is a program that takes decisions about what kind of happenings to illude, about the outcome of these happenings and about the sequence of the happenings and activates programs underlaying programs that play out the happenings. The dicisions are based on three souces: Preprogrammed commands within the program itself or reciding in a table, comands issued from outside and input from sensory devices like video cameras, microphones, tactile sensors or temperature sensors.
The next program layer contains programms that orchestrate each happening, decides how each illuded object shall transform and how they shall interact. At this layer there are also programs that interprete complex pictures or situations that is a result of external imput or results of the simulations made by the software itself, and the interpratation is sent back to the superior program expressed by means of simpler general parameters.
At the bottom layer there are the programs that perform the actual movements and transformations of each objectin in detail. At that leverl there are also programs that collect inputs from all sensory peripherials and build up a detailled pictures of the outerworld situation. Furthermore there are programs that collect information of all transformations performed on illuded objects and from this information build up a total picture of the whole situation where the illuded objects are intergrated with information from the outer real world.
Typically all the programs that take care of happenings and illuded objects are realized by object-oriented techique, that is: There are classes of programs for happenings and each individual happening will be realized as an object of thet class. Firthermore are there classses of illued objects and each object will be realized as a program which is amember of its owh class.
All general and constant information about classes of happening and items to be illuded and individually created happening and item objects are held in separate containers that are stored on long term memory but loaded to the working storage when needed. The illutions made by such software are typically displayed on the screen, as for example by data games or deucational software. But there are other means of using such software that bluurs the concspt of relity and fixion and that can be used to lure people to believe in happenings and items that are not real.
One such techique is holography. By holography the illuded happenings and objects can be projected onto the open air both indoor and outdoor. The only extra rquirement for this techique to be working is teh presense in the air of som kind of dust, mist or smoke that can beilluminated, and the air in any area has enough of these ingredients. By hololgrapy any kind of illuded scenery can be made to appear.
Movie makers have allready been using these techniques to make wholly artificially animated movies. Classical examples are animated productions like "Toy story", "Pocahontas" and "Jungle book". These productions depict happnings that it is not necessary to make look antirely real and these stories were suited for a preliminary somewhat primitive level of of these techiques. But by now, the techology is so advanced that one can make movies tht are difficult to disscern from movies whith real actors.
Another use of these techiques is to make videos of false happenings and propagate these videos in mass media as footages of real events. In this way any private or govermental institution can lure people to believe things and act according to what they believe and in a way that give the originator of the illstions economic proffit or greater controle of the population. As a base for the illusions real pictures of people or events can be used and these can be manipulated further by illution making software. Such blended productions of real and illuded evants are extremely powerful for psycological mass manipulation. These kind of illution making is allready in use. Therefore one must allways be scheptical about the relaity of events depicted on mass media.
Magicians performing on stage will of course also begin to use such techiques to make lively illutions, especially when they are combined with holographic content. Whith such techiques, the magician can for example illudate that he creates people and animals out of nowhere and make these illuded beings act as if they were real living being.